AI Insights · Timothy · January 2022
Top 5 Boxing Games on Android in Middle East Q4 2021
Explore the performance metrics of the top 5 boxing games on Android in the Middle East during Q4 2021, including downloads, revenue, and active user trends.
In the fourth quarter of 2021, the top boxing games on the Android platform in the Middle East showed diverse trends in downloads, revenue, and active users. These insights, sourced from Sensor Tower, highlight the performance of the leading apps in this category.
Punchy Race: Run & Fight Game experienced significant growth in weekly downloads towards the end of the quarter. Starting with minimal downloads in early October, the app saw a substantial rise to 45.1K in the week of December 13 and peaked at 46.4K the following week. This surge was mirrored in active users, which climbed from 2.9K in early December to a peak of 62.9K by December 20.
I, The One — Fun Fighting Game maintained steady weekly downloads, beginning the quarter with around 12.1K and fluctuating between 4.4K to 6.6K towards the end. Weekly active users followed a similar trend, starting at 24.6K and gradually declining to 11.1K by December 20. Revenue for this game was modest, ranging from $2 to $18 per week.
Slap Kings saw relatively consistent weekly downloads, with numbers ranging from 4.8K to 8.5K throughout the quarter. Active users showed a similar pattern, starting at 34.1K and ending at 31.0K. Weekly revenue for this game varied between $26 and $110, peaking at $110 in late September.
Level Up Runner, which launched in October 2021, had a promising start with downloads peaking at 22.4K in late October. The numbers fluctuated between 3.7K and 6.8K towards the end of the quarter. Active users followed this trend, beginning with 6.6K in mid-October and reaching up to 12.1K in mid-December. Weekly revenue remained low, ranging from $3 to $29.
Karate Fighter: Fighting Games maintained steady weekly downloads, starting from 7.9K in late September and remaining around 6.5K by the end of December. Active users showed a consistent trend, beginning at 46.0K and ending at 42.3K. Revenue for this game was negligible throughout the quarter.
These insights into the top boxing games on Android in the Middle East during Q4 2021 provide a detailed look at their performance. For more comprehensive data and further insights, visit Sensor Tower.